I was interested in all the various material properties that GPUs have to deal with nowadays, and I came across a good list of them here: https://docs.unity3d.com/Manual/StandardShaderMaterialParameters.html
It just goes to show the motivation to process vast amounts of graphics data quickly that has led to us essentially having supercomputers in our PCs.
I was interested in all the various material properties that GPUs have to deal with nowadays, and I came across a good list of them here: https://docs.unity3d.com/Manual/StandardShaderMaterialParameters.html It just goes to show the motivation to process vast amounts of graphics data quickly that has led to us essentially having supercomputers in our PCs.