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neonachronism

This is a good example of where more isn't always better. Even though you can get the frame rate extremely high for Half-Life, there are strong diminishing returns past 60 FPS, and probably no effect past 75, due to the limitations of human vision.

gogogo

Yup, also just like having a lot of computational resources does not guarantee efficiency - even if a program runs a lot faster parallelized on a much more powerful machine, it might not be using the resources of the machine most effectively, not achieving its full speedup potential.