This is a good example of where more isn't always better. Even though you can get the frame rate extremely high for Half-Life, there are strong diminishing returns past 60 FPS, and probably no effect past 75, due to the limitations of human vision.
gogogo
Yup, also just like having a lot of computational resources does not guarantee efficiency - even if a program runs a lot faster parallelized on a much more powerful machine, it might not be using the resources of the machine most effectively, not achieving its full speedup potential.
This is a good example of where more isn't always better. Even though you can get the frame rate extremely high for Half-Life, there are strong diminishing returns past 60 FPS, and probably no effect past 75, due to the limitations of human vision.
Yup, also just like having a lot of computational resources does not guarantee efficiency - even if a program runs a lot faster parallelized on a much more powerful machine, it might not be using the resources of the machine most effectively, not achieving its full speedup potential.