I recently noticed a real world example of bullet point 3. A major update to the video game Crusader Kings II parallelised the simulation of characters in game, resulting in almost an 80% increase in observed speed depending on the number of hardware cores available.
I recently noticed a real world example of bullet point 3. A major update to the video game Crusader Kings II parallelised the simulation of characters in game, resulting in almost an 80% increase in observed speed depending on the number of hardware cores available.