There is no proven best way to build the tree around the objects in the scene. What's often done in practice is to use the "surface area heuristic" as a guide to partitioning each level.
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There is no proven best way to build the tree around the objects in the scene. What's often done in practice is to use the "surface area heuristic" as a guide to partitioning each level.
This comment was marked helpful 0 times.