Question: What is this slide from? I am interested in the point being made by this diagram. I assume that as triangle size decreases (and provides better images) you are saying we need to change our algorithms (and hardware) for rasterization. Is this the case?
This comment was marked helpful 0 times.
@batteries: Absolutely. Take a look at this paper and this one.
You may also be interested in this overview presentation about micropolygon (small triangle) rendering on future GPUs.
Last year in class I gave a lecture describing recent work I did in grad school in this area. The lecture, which is a more detailed version of the overview talk above, is here.
This would be one example of a topic covered in my graduate graphics systems course: 15-869 (Visual Computing Systems)
In the near future, performance may become an luxury but efficiency may become a necessity.